- Eso Ambush Apply Stealth Dmg Online
- Eso Ambush Apply Stealth Dmg Online
- Eso Ambush Apply Stealth Dmg 4
FAQs For ESO
Subscription and Prices
- Players must purchase The Elder Scrolls Online in order to play it. With Tamriel Unlimited, there is no subscription fee but players may opt into a 'Vip Subscription' that gives marginal benefits such as accelerated inspiration and Crown Store currency.
- Console players must have a Playstation Plus membership.
System Requirements & Cross-system Play
- The megaserver technology featured in The Elder Scrolls Online will allow PC (Windows OS) players and Mac players to play together. Xbox One players will play on a specific megaserver with other players using an Xbox One. PlayStation 4 players will have a specific megaserver dedicated to only those players using a PS4. See Console to PC Differences for details.
- PC Recommended System Requirements:
- Operating System: Windows 7 64-bit or Windows 8 64-bit
- Processor: Quad Core 2.3GHz or equivalent processor
- Memory: 4GB System RAM
- Hard Disk Space: 60GB free HDD space
- Video Card: Direct X 11 compliant video card with 2GB of RAM (NVIDIA® GeForce® 560 Ti / ATI Radeon™ 6950 or better)
- Sound: DirectX compatible sound card
PC Minimum System Requirements: - Operating System: Windows XP 32-bit
- Processor: Dual Core 2.0GHz or equivalent processor
- Memory: 2GB System RAM
- Hard Disk Space: 60GB free HDD space
- Video Card: DirectX 9.0 compliant video card with 512MB of RAM (NVIDIA® GeForce® 8800 / ATI Radeon™ 2600 or better)
- Sound: DirectX compatible sound card
- A persistent internet connection is required to play.
Mar 17, 2014 A test comparing the damage bonus from sneak attacks that some weapons and skills get in pve and pvp. All the tests were made in cyrodiil with fixed stats like 1212 stamina and 155 weapon dmg.
When I pick the North American and European megaserver, is that a permanent choice?
- At launch, game accounts will have access to both the North American and the European megaservers, but individual characters will be bound to the server on which players create them. Accounts can maintain a total of eight characters per server, so players could have a total of 16 characters if they play on both servers. Players will also have to download the game client a second time if they wish to play on both megaservers. The North American and European megaservers for The Elder Scrolls Online are both currently housed in our North American datacenter, but they operate independently of one another. We will transfer the European megaserver to our European datacenter soon.
When do I begin my included 30 days of game time?
- Once the Early Access period is finished and the game has launched, players should visit https://account.elderscrollsonline.com and follow the prompts to select their preferred subscription plan. They may also redeem a game time card as an alternative to a credit card. This begins the included 30 days of game time.
How do I get subtitles
At the moment there is no option to have subtitles in the game, but, as a workaround, there is a way to have the NPC dialogue on the chat window. To enable this option, please follow these steps:
1. Press 'Enter' to show your chat window.
2. Click on the wheel and select 'Options'
3. Check 'NPC' on the filter section.
4. Exit.You should now see Quest NPCs dialogue on chat.
New Player Help
I've lost my Preorder Items!
Please ensure that you do not delete a character that has retrieved Imperial Edition or Standard Edition items out of the mail until you put the items in the bank. If you have accidentally deleted your Imperial Edition or Standard Edition items, please contact support: https://help.elderscrollsonline.com/app/ask
MMO Terminology
Abbreviations and Glossary for The Elder Scrolls Online, that introduces you to common terminology used in MMOs and in ESO in particular. The information on this page was compiled by the honorable Neizir on his wonderful community thread.
General
- TESO, ESO, ES Online, TES Online, ESOTU - The Elder Scrolls Online: Tamriel Unlimited, an MMORPG developed by Zenimax Online Studios and published by Bethesda Softworks, and the 8th entry in the critically-acclaimed Elder Scrolls franchise.
- ZOS, ZOE, Zeni - Zenimax Online Studios, the developers of ESO. Sometimes mistaken as Zenimax Online Entertainment, a company that does not exist.
- Noob/Newb/Nub etc. - A new or an unskilled player, sometimes both.
- MMO, MMOG, MMORPG - Massively Multiplayer Online (MMO) Role Playing Game (RPG)
- DK - Dragonknight
- NB - Nightblade
- Sorc - Sorcerer
- Temp - Templar
- BRB - Be right back. Used when one is going away from their computer for a period of less than 5 minutes.
- AFK - Away from Keyboard. Used when one is going away from their computer for a period of more than 5 minutes.
- GTG - Got to go. Used when one goes away from the computer for either the rest of the day, week, month, year, eternity, or at the very least, several hours.
- RP - Roleplaying. It's quite a popular activity in ESO, contrary to popular belief.
- ERP - Erotic Roleplaying, a.k.a Cybering. Not quite as popular in ESO as in other games, but it's there.
- PST - Please Send Tell. When someone uses this abbreviation, they want you to whisper them if you want to participate in whatever event they're holding. For example, DK/Temp LFM FG, PST! (Dragonknight and Templar Looking for Players for Fungal Grotto, Please Send Tell!)
- Alt - An alternate character on someone's account, characterized by either less playtime, lower level or just general classification by the player.
- Main - An account's main character, characterized by either more playtime, higher level, or just general classification by the player.
- WW - Werewolf. Sometimes mistaken for Woodworking.
- Vamp - Vampire. Can sometimes be mistaken for the British boy band.
- VR - Veteran Rank
- Vet - Veteran. Can be applied to long-playing players, players with experience in a particular activity, players at the Veteran Ranks, high-level dungeons, high-level quests etc.
- CP - Champion Points.
- EP, Reds, Cherries, Tomatoes, Apples, Albion - Ebonheart Pact. Very rarely are they called Albion, but it happens. This is because in ESO's spiritual predecessor, Dark Age of Camelot (DAoC), Albion was the 'red' faction.
- DC, Blues, Smurfs, Covvies, Blueberries, Midgard - Daggerfall Covenant. Sometimes mistaken for Disconnect, or the universe of superheroes. They also are sometimes (very rarely) called Midgard, because in Dark Age of Camelot, Midgard was the 'blue' faction.
- AD, Yellows, Bananas, Simpsons, Tree-Huggers, Hibernia - Aldmeri Dominion. Like the EP and DC, they also have a DAoC counterpart, a faction called Hibernia, which was the faction of the foresty tree-hugging people. Just like their ESO counterparts!
- Lag - Latency or FPS problems.
- FPS - Frames per Second, how smooth ESO runs on your machine depending on your graphics settings and your computer.
- NPC - Non-Player Character. Any 'friendly' character that isn't a player. Hostile NPCs are called Mobs.
- /w, tell, whisp, PM - Whisper, a form of private conversation that no-one else but you and the person you're whispering can see.
- QQ - To whine or cry about something, one of the favorite pastimes of many players. It looks like a pair of crying eyes. Interchangeable with T_T, which also looks like a pair of crying eyes, but T_T is mainly used on oneself when one is sad.
- Troll - When you purposefully make up bogus/rubbish information in order to get people to QQ for entertainment. Both hated and enjoyed by many people, but don't do it!.
- Flame - To insult someone.
- 1337 - Leet, short for elite. This term has been around as long as online games have existed. It is used when someone or something is super-duper cool and awesome.
- Epeen, E-Peen - One's big ego, pride, or attitude over the internets.
- Bio, Bio Break - When one is summoned to the porcelain throne by the call of nature. If your vocabulary is poor it means when someone wants to go to the loo.
- L2P - Learn to play. Used when one is poor at playing their class and/or build correctly.
[*] B2P - Buy to Play, the business model that ESO uses.
[*] CS - The Crown Store, the ESO cash store. Very easily mistaken for the Champion System.
Crafting and Trading
- WTS - Want to Sell. Used when a player wants to sell something e.g WTS Dwemer Motif for 20k (Don't expect to actually see a Dwemer motif at this price!).
- WTB - Want to Buy, used when a player wants to buy a certain item.
- WTT - Want to Trade. Used when a player doesn't want to use gold to obtain an item, but wants to use an existing item instead as currency e.g WTT Imperial Motif for Daedric Motif.
- G, GP - Gold, one of the three main currencies of ESO, the other being Alliance Points (AP) and Crowns (C). For example, WTB Kuta, 600g.
- C - Crowns, the special currency used in the Crown Store to buy all sorts of cosmetics.
- K - When talking about a sum of gold that reaches into the thousands, for example 6k means 6,000 gold. 10k means 10,000 gold and so on. Can also be used as a shortened form of OK.
- GS - Guild Store.
- BS - Blacksmithing, also used as an abbreviation for the vulgar way to say bull's faeces.
- Alch - Alchemy
- Ench - Enchanting
- Woodwork - Woodworking
- Cooking - Not used as often, but another word for Provisioning.
- Gold Sink - An activity that costs so * much and isn't worth the high price. Examples buying something from someone who is selling it for much higher than the average price, and repairing your gear at low level when you're going to replace it quickly.
- Junk, Vendor Trash - Loot that is only valuable as something to sell to a merchant. Not worth selling to another player, because the item is too common or has no function beyond being sold.
- DE, Decon, Disenchant - Deconstruct. The 'Disenchant' bit comes from the MMO term of the same name, where one would destroy a particular item to get its components. It basically means the same thing in ESO.
[*]EU - Europe, European.
[*]NA, 'Murica - North American.
Locations, Dungeons etc.**
- Cyro - Cyrodiil
- Crag - Craglorn
- Raid - Another term for Trials.
- AA - Aetherian Archive
- HRC - Hel Ra Citadel
- SO - Sanctum Ophidia
- DSA - Dragonstar Arena
- Dung - Dungeon. Often mistaken for poop.
- Delve - Solo Dungeon
- FG - Fungal Grotto
- DSC - Darkshade Caverns
- WS - Wayrest Sewers
- SC, Spindle - Spindleclutch
- TBC, BC - The Banished Cells. Can be easily mistaken for Blessed Crucible.
- Arx, AC - Arx Corinium
- EH - Elden Hollow.
- CoA - City of Ash
- CoH - Crypt of Hearts. Can be mistaken for the cancelled MMO, City of Heroes.
- DFK - Direfrost Keep
- Volen, VF - Volenfell
- TI, Tempest - Tempest Island
- BHH, Blackheart - Blackheart Haven
- SW, Selene's - Selene's Web
- Crucible, BC - Blessed Crucible. Can be easily mistaken for Banished Cells.
- VoM, Vaults - Vaults of Madness
- LFG - Looking for Group. Used when you want a group for a certain task such as PvP or dungeons.
- LFM - Looking for More. Can be used when you need players in a group or just something in particular.
PvP
- AvA (Alliance vs. Alliance), RvR (Realm vs. Realm), PKing (Player Killing), PvP - Terms used for Player versus Player combat.
- AP - Alliance Points, the currency of PvP. It's earned from basically any PvP activity.
- LFC - Looking for Camp. Should be used when a keep under attack is in need of a camp. Can be mistaken for Liverpool Football Club.
- FC - Forward Camp, which used to be a type of PvP equipment that allowed you to spawn wherever it was placed. FCs are extremely rare now since they were taken off of store shelves in Update 5, with only a handful of players in possesion of them. It was very useful in both attack and defense, but it made PvP much more of a lagfest and it encouraged things like Bloodporting (Killing yourself to spawn somewhere else), as well as making World PvP less common.
- Oil - Either an Oil Catapult or Flaming Oil, types of defense-oriented equipment.
- Luring - A useful tactic where a weak, low-level player stands out in the open, while his much stronger buddies are in stealth behind him waiting for unsuspecting enemies for them to ambush.
- Hotspot - A place in Cyrodiil where PvP occurs often. Examples of hotspots are Alessia Bridge, the Nagastani Fields, and the Chalman Milegate.
- Jumping/Pilejumping/PJing - A very effective tactic where a large force from one alliance attacks another alliance which has been very weakened from just taking a keep from a third alliance. Can also be used on players after they win a fight against a ganker (see below). This tactic was used by the Ebonheart Pact in the famous Battle of the Chalamo on February 7th, 2014, where ESO's first emperor was crowned (There is a book about it in the Inner section of Chalman Keep.).
- Choking - When an alliance severs a Transitus link by taking three resources around one keep to break its link, but not actually attacking the keep, thus disconnecting an enemy alliance alliance from both the keeps the transitus link is connected to, and the choked keep itself.
- Zerging - A tactic which is generally frowned upon by much of the PvP community. It involves a massive amount of players travelling in a huge clump called a Zerg, Blob, Train or a Zergball in order to overpower an enemy keep/outpost/resource. It normally involves no tactics, but actually can win some battles if put up against an average-sized, average-skilled force. Zerging is one of the root causes of lag.
- Wrecking Ball - Essentially a zerg with tactics. It involves a zergball clumping together and buffing themselves so they are mega OP (Immune to CC, Immune to AoE and almost anything) and then charging at high speed towards an enemy. Wrecking Balls are EXTREMELY useful when defending and almost always successful. Contrary to popular belief, a wrecking ball CAN be defeated if you know what to do (Hint: Spread your ass out!).
- Ganking - When a higher-level player and/or his buddies jump out of nowhere to attack lower-level players. Hated by many 'gankees', but go ahead and do it it if you want. It's a warzone, there are no rules!
- Inc Short for Incoming Train. Used when a large enemy force is spotted heading for a specific location. For example, if a scout saw a Covenant zerg heading for Blue Road Keep, they would say in zone chat 'dc inc brk'.
- BRK - Blue Road Keep
- Kings - Kingscrest Keep
- Farra - Farragut
- Drag, Dragon, Dclaw - Fort Dragonclaw
- Chal/Chalm/Chalamo - Chalman Keep
- Ales - Fort Aleswell
- Sej - Sejanus Outpost
- Roe - Castle Roebeck
- Drake, DLK - Drakelowe Keep
- Blood, CBM - Castle Bloodmayne
- ]b]CBB[/b] - Castle Black Boot
- Brind - Castle Brindle
- CFG, Fare - Castle Faregyl
- Bleaks - Bleaker's Outpost.
- Ebonheart War Council, EWC, WAR - On the EU server, this is the main governing body of most Pact PvP as well as one of ESO's largest 'guilds' by player count (Technically it isn't one guild, it's one big alliance of several guilds). The EWC and Exile are currently arch-rivals and absolutely despise eachother. Its most notable players are Quicky Ra, Subhuman, and myself, Neizir!
- Exile - The Covenant's main EU PvP guild, containing many formidable and elite players. Also the EWC's arch-nemesis. Most notable players are Abraxus, Hexys, and Lairgren.
- Banana Squad - The Dominion's main EU PvP guild, also containing many formidable foes. The situation right now is that the EWC and Exile are the bitterly hateful rivals while the Banana Squad is just the * little brother watching on and just being very big nuisances to non-Dominionites. Most notable members are Magicka de Hex, Neithi and Frostsoul.
PvE
PvE** - Player vs. Environment, anything that isn't PvP content.- Achis - Achievements
- Grinding - Performing the same action over and over until a player gets what he wants from it. It is, quite literally, insanity, according to Einstein's Definition of Insanity. Usually associated with killing mobs.
- Farming - Same as grinding, but is more associated with getting crafting materials rather than killing mobs.
- Anchors, DAs, Dolmens - Dark Anchors.
- MQ - Main Quest, referring to the main story of ESO that revolves around the Planemeld and Molag Bal.
- FG - Fighters Guild. No there isn't an apostrophe in Fighters on purpose. Don't ask me why. Often mistaken for Fungal Grotto
- MG - Mages Guild. Like the Fighters Guild, it doesn't have an apostrophe.
- TG - Thieves Guild, a crime syndicate planned to be released sometime in the future.
- DB - Dark Brotherhood. A notorious group of assassins planned to be released sometime in the future.
- HM - Hardmode. Can be mistaken for Her Majesty the Queen.
- PuG - Pick-Up Group. Basically a random group where no-one knows anyone else. ALL group-finder groups are PuGs.
- Roll - When you make a new character or use a different build than usual.
- Buff - An effect applied to your character that increases their stats or makes them immune to something, usually temporarily.
Characters, Skills, Combat, Abilities etc.- Build - The heart, soul and life force of every character. A character without a build is like a human without a heart. A build combines your primary attributes (Health, Magicka, Stamina), your secondary attributes (Armor, Weapon Damage etc.) your class, your gear, your combination of abilities, your race and your buffs into your character's overall proficiency.
- Glass Cannon - A character that deals a high amount of damage, but has poor survivability.
- Titanium Teddybear - The opposite of a glass cannon, a character who has great survivability but poor damage output.
- Squishy - A character that dies alot. Sorcerers are known for being particularly squishy.
- Mag - Magicka
- HP - Health
- Stam - Stamina
- OP - Anything that is overpowered, for example, the Jesus Beam, Lethal Arrow, Jason Leavey's Hair and Headnetch.
- FOTM - Flavor of the Month. A term used where a new 'thing' has been found that makes a certain class uber-powerful and thus half the population of ESO goes and rolls this build to make themselves OP. The well-known PvPer Sypher is known for making FOTM builds which are quite powerful.
- Scales off of - When the values for a certain ability or passive are based on another stat, described as the scaled ability's 'primary', so increasing the primary of the ability/passive in particular increases the damage/healing etc. done by it. For example, the values of a spell scale off of Spell Damage. Therefore, Spell Damage is the spell's primary and increasing Spell Damage will therefore increase the values of the particular ability.
- Jesus Beam - Radiant Destruction, the spell notorious for being arguably the most powerful spell in the game.
- Gear - All of your armor, weapons, jewelry etc.
- Dmg - Short for Damage.
- Ulti - Ultimate Ability.
- AoE - Area of Effect. Types of abilities that affect all allies/enemies in a certain area, rather than one target.
- CC - Crowd Control, types of abilities that don't do alot of damage but rather hinder an enemy's ability to do something like moving/attacking etc.
- DoT - Damage over Time. Any type of ability that deals damage over a period of time.
- HoT - Healing over Time. Any type of ability that heals a player over a period of time.
- Tick - The frequency of which damage or healing from DoTs or HoTs will occur, for example, every one second, you are healed/hurt for 1337.
- RNG - Random Number Generator. Luck of the draw, a 'random' mechanic, usually used to refer to the difficulty of obtaining a specific drop or the chance of something proccing (See Below).
- Proc - Short for Procedural Random Occurrence. When a buff is applied to your character as a result of RNG. For example, the 5-piece Ashen Grip set bonus has a 10% chance to deal fire damage upon melee hits. When that happens, it is described as having procced.
- Pot, Pots - Potions. Possibly mistaken for the slang use of the drug known as marijuana or cannabis.
- Holy Trinity - The combined term for Tanks, Damage Dealers and Healers. All 3 support one another in some way - Tanks protect, healers heal, and damage dealers kill.
- Tank - A type of player that aims to stay alive for as long as they can and protect a group from damage.
- DD, DPS, Damage Dealer - A type of player that, as their name suggests, deals damage. In groups, these players help the tank kill stuff quickly as the tank will usually have sacrificed his damage dealing capability for survivability.
- Healer - Probably the most important member of your group, this player keeps the tanks and damage dealers alive. In turn, Tanks and DDs protect the healer.
- Drops - Items that can be looted from enemy's corpse.
- Mobs - Groups of normal enemies.
- Trash Mobs - Groups of basic enemies in a dungeon or trial that are not associated with a specific boss.
- Adds - Enemies that join a fight after it has begun, usually by being summoned or where their arrival is scripted. This includes enemies that draw aggro mid fight.
- Tank n' Spank - The most common and traditional type of group combat. The tank draws aggro, the DDs deal damage and the healer keeps them alive.
- Aggro - Aggression. Determines who an enemy will attack. If you stand too close, they will go hostile and begin combat (Only on aggressive mobs, passive mobs like Guar don't attack unless they're provoked).
- Draw Aggro - Dual meaning, the first refers to tanks trying to keep their enemy's attention on them and off of the other party members. Also refers to enemies selecting a party member other than the tank and attacking them. (Sometimes called stealing aggro.) Also related to losing aggro, when an enemy loses interest in the tank and targets something else.
- Leash - A very lazily designed mechanic. It is the maximum range an enemy will follow the player. ESO is unusual in that enemies will chase players beyond their leash, make or receive one attack and then fully heal and return to their starting position.
- Spawn - Refers to either mobs, or the locations those mobs enter the world (the actual spawning). The location can also be called a spawn point. In PvP this also applies to the player when they die.
- Food/Drink - Stuff that buffs your primary attributes and their recovery rate. Almost every max-level PvPer seems to be using Consummate Honey Brittle, which is VERY bizarre considering the stuff is dirt-cheap yet the recipe is quite rare. It also makes you OP, and it can be classed as FOTM for Food.
- Nuke - When you focus not on tactics to kill but on dealing a massive, massive amount of damage. Basically zerging in PvE.
- View the Thread on the Official Forums. Republished with permission
Leveling by area
- Collecting Skyshards. There are Sky shards in every area which can be collected for 1/3 of a skill point per shard. This will be a large part of further strengthening a character after they have reached the level cap. By accessing the Achievements menu, you can see how many shards you have collected in each area, how many you have left to find, and vague hints about their locations.
- Master Dungeons - There are currently 6 master dungeons available which players can access at level 50. These master dungeons are previous dungeons that can be already completed, but they have different monsters and more areas accessible.
- Other Faction Quests via Cadwell's Silver Quest - At level 50, players can travel to other factions' areas and complete versions of their quests which are scaled to a level 50 player.
- Mounts - Players will be able to level up their horse to improve its speed, endurance (for sprinting), and its carrying capacity. Buying the best horses in the game and leveling them up may be a project that goes on into a player's late game phase.
- Alliance Points in PvP - Fighting other factions and taking keeps can earn alliance points that will allow a player to become Emperor (this may need some more detailed explaining. Becoming Emperor provides a new skill tree with enormous bonuses if the player is still the emperor. The skills will remain even if the player loses the Emperor crown, but they will be significantly weaker bonuses.
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In ESO players get to specialize in six different weapon skill lines:
- Bow
- Destruction Staff
- Dual Wield
- One Hand and Shield
- Restoration Staff
- Two Handed
You can advance in these skill lines by using the abilities or by simply having one of the abilities on your action bar. You can also find skill books in the world which can instantly give you a rank in one of the skill lines.
Each weapon skill line includes five active skills and five passive skills. The active skills can be morphed by using a skill point. Morphs enhance the original skill. Each active skill comes with two morph options. Once you have morphed an ability, it will replace the original ability.
Note that many of the passive weapon skill bonuses only apply whilst you are using that specific weapon type.
For readability’s sake let’s look at Ranged weapon skill lines and Melee weapon skill lines separately.
Ranged Weapon Skills
Ranged weapons have three different skill lines in Elder Scrolls Online: Bow skill line, Destruction Staff skill line and Restoration Staff skill line. Bow skills use Stamina as resource while Destruction Staff and Restoration Staff use Magicka.
- Instant
- 28 m. range
- 32 Stamina
- Deals 6 Poison Damage to enemy. Target takes an additional 8 Poison Damage over 10 seconds.
Morphed from Poison Arrow
- Damage over time is increased on targets under 35% Health.
Morphed from Poison Arrow
- Also interrupts the caster, putting them off balance, and stunning the caster for 3 seconds.
- Instant
- Target: ground
- 25 m. range
- 5 m. radius
- 49 Stamina
- Repeatedly fire arrows at target location for 3 seconds, dealing 1 Physical Damage every 0.5 seconds to enemies in area of effect.
Morphed from Volley
- Physical Damage becomes Fire Damage, and also leaves an AoE fire patch on ground that deals Fire Damage every second.
- Instant
- 10 m. range
- 42 Stamina
- Deals 6 Physical Damage to target, knocks them back 6 meters and disorients them for 5 seconds.
Morphed from Scatter Shot
- Enemy is also snared by 40% for 6 seconds when disorient ends.
Morphed from Scatter Shot
- Deals increased damage and knocks you away from target.
- Instant
- Target: area
- 20 m. radius
- 56 Stamina
- Deals 6 Physical Damage to enemies and snares them 40% for 5 seconds.
Morphed from Arrow Spray
- Deals Poison Damage instead of Physical Damage. Also adds Poison Damage over time.
Morphed from Arrow Spray
- Affected enemies are also immobilized for 2 seconds.
- 3 sec. cast
- 40 m. range
- 60 Stamina
- Deals 15 Physical Damage to enemy.
Morphed from Snipe
- Increases Weapon Power of ranged attacks against target by 10. Target can also be hit from 5 m. further away.
Morphed from Snipe
- Deals Poison Damage and applies the poison status effect. Also reduces target’s healing taken by 50%.
Long Shots (0/2)
- Bestows up to 6% bonus damage vs. distant targets while you have a bow equipped.
Accuracy (0/2)
- Increases Weapon Critical strike chance by 3% while you have a bow equipped.
Ranger (0/2)
- Reduces the Stamina cost of Bow feats by 10%.
Hawk Eye (0/2)
- Increases damage of your Bow attacks by 8% when striking vulnerable targets.
Hasty Retreat (0/2)
- Increases Movement speed by 15% for 2 seconds after activating Roll Dodge while you have a bow equipped.
- Instant
- 7 m. range
- 53 Magicka
- Deals 6 Magic Damage to target enemy. Fire Touch causes knockback, Frost Touch causes deep freeze, and Shock Touch causes disorient.
Morphed from Destructive Touch
- Fire Touch causes knockback and stun, Frost Touch causes deeper freeze, and Shock Touch causes disorient and chance to be thrown off balance.
Morphed from Destructive Touch
- Range increased to 14 meters from 7 meters.
- Instant
- Target: self
- 53 Magicka
- Creates an elemental wall that deals 2 Magic Damage every 1 second to enemies in the area of effect. Wall lasts for 2.5 seconds.
Morphed from Wall of Elements
- Wall size and duration increased.
Morphed from Wall of Elements
- Wall explodes for AoE Magic Damage when it expires.
- Instant
- 28 m. range
- 35 Magicka
- Deals 1 Fire Damage, 1 Cold Damage, and 1 Shock Damage. Applies the Chilled Status effect, snaring enemy 40% for 5 seconds, the Burning Status effect, dealing 12 Fire Damage over 3 seconds, and the Concussion Status effect, reducing enemy damage done by 10% for 4 seconds.
Morphed from Force Shock
- Casting targets are stunned for 3 seconds and set off balance.
Morphed from Force Shock
- Deals Magic Damage to 2 nearby enemies that are burning, chilled, or concussed.
- Instant
- 28 m. range
- 35 Magicka
- Reduces target’s Spell Resistance to Fire, Shock, and Cold by 40% for 15 seconds.
Morphed from Weakness to Elements
- Restores Magicka when attacking target with Fire, Shock, or Cold damage.
Morphed from Weakness to Elements
- Increases chance to apply elemental status effects to target by 50%.
- Instant
- Target: area
- 8 m. radius
- 35 Magicka
- Deals 6 Magic Damage to nearby enemies. 100% chance to apply concussion/chilled/burning, based upon element used.
Morphed from Impulse
- Deals additional Magic Damage to nearby enemies over 10 seconds.
Morphed from Impulse
- Reduces enemies’ Max Health by 10% for 30 seconds.
Tri Focus (0/2)
- Frost attack Snares enemy by 30%/40% for 3.5 seconds.
- Shock attack deals 5%/10% splash damage to 2 nearby foes.
- Fire attack increases critical strike rating with destruction spells against target by 5%/10%.
Penetrating Magic (0/2)
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- All Destruction Spells bypass 5% Spell Resistance.
Elemental Force (0/2)
- Increases chance to apply Fire, Shock and Cold status effects by 8% when you have a destruction staff equipped.
Ancient Knowledge (0/2)
- Heavy attacks charge 5% faster when you have a destruction staff equipped.
Destruction Expert (0/2)
- Restores 3 Magicka when killing an enemy with a destruction spell.
- Instant
- Target: ground
- 28 m. range
- 8 m. radius
- 46 Magicka
- Heals all allies in target area every 1 second for 3 seconds.
Morphed from Grand Healing
- Restores Magicka for each ally in the area.
Morphed from Grand Healing
- Duration increased by 1 second.
- Instant
- Target: area
- 28 Magicka
- Heals two nearby wounded allies over 20 seconds.
Morphed from Regeneration
- Heal over time effect is removed to instantly heal allies if they drop below 20% Health.
Morphed from Regeneration
- Heal ticks faster and do more healing.
- Instant
- Target: area
- 20 m. radius
- 49 Magicka
- Heal allies in front of player. Affected allies gain Armor and Spell Resistance for 8 seconds.
Morphed from Blessing of Protection
- Increases area effected and healing done.
Morphed from Blessing of Protection
- Also increases damage done of allies for 8 seconds.
- Instant
- Target: area
- 28 m. radius
- 60 Magicka
- Creates a damage shield for 6 seconds on the lowest Health ally in front of you. Shield strength is bolstered by up to 300%, increasing based on Health lost.
Morphed from Steadfast Ward
- Also heals target on cast and for 100% of shield’s remaining strength when it expires.
Morphed from Steadfast Ward
- Shield also affects self.
- 1.5 sec cast
- Target: enemy
- 28 m. range
- 32 Magicka
- Nearby allies gain Health when attacking target. You gain 100% additional Health when attacking target. Effect lasts 20 seconds.
Morphed from Force Siphon
- Ability is cast instantly.
Morphed from Force Siphon
- Nearby allies also restore 1% Magicka when attacking target.
Essence Drain (0/2)
- Final hit of a Heavy Attack heals a nearby ally for 15% of damage done when you have a Restoration staff equipped.
Restoration Expert (0/2)
- Increases healing on allies under 30% Health by 8% while you have a Restoration staff equipped.
Cycle of Life (0/2)
- Gain 1% damage for every 20% Health you have while a Restoration staff is equipped.
Absorb (0/2)
- Blocking Spells restores Magicka while you have a Restoration staff equipped.
Restoration Master (0/2)
- Increases all healing done by 3% while you have a Restoration staff equipped.
Melee Weapon Skills
Melee weapons also have three different skill lines in Elder Scrolls Online: Dual Wield skill line, One Hand and Shield skill line and Two Handed skill line. All melee weapons use Stamina as resource.
- Instant
- 5 m. range
- 18 Stamina
- Two hit attack for 2 Physical Damage. Affected target bleeds for 12 Physical Damage over 7 seconds.
Morphed from Twin Slashes
- Damage caused by bleed effect heals you over time.
Morphed from Twin Slashes
- Target is also snared for the duration of effect.
- Instant
- 7 m. range
- 46 Stamina
- Six hit consecutive attack for (2, 2, 2, 2, 2, 6) physical damage.
Morphed from Flurry
- Chance on hit to set target off balance.
Morphed from Flurry
- Increases attack speed by 15% for 6 seconds.
- Instant
- Target: area
- 5 m. radius
- 49 Stamina
- Deals 3 Physical Damage to all surrounding enemies nearby. Damage is increased vs. enemies with low Health.
Morphed from Whirlwind
- AoE radius increased to 11 meters.
Morphed from Whirlwind
- Restores Stamina every 2 seconds for 10 seconds. Each additional target hit restores 50% more Stamina.
- Instant
- 7 m. range
- 49 Stamina
- Blinds target for 4 seconds.
Morphed from Sparks
- Deals Physical Damage in a 5 m radius to all enemies and debuffs targets with 40% miss chance for 4 seconds.
Morphed from Sparks
- Weapon Power for next attack is increased.
- Instant
- 20 m. range
- 32 Stamina
- Throws a dagger dealing 9 Physical Damage and snares 40% for 6 seconds.
Morphed from Hidden Blade
- Range increased to 28 meters.
Morphed from Hidden Blade
- Damage and snare all enemies in front of you. Range reduced to 5 meters.
Slaughter (0/2)
- While dual wielding: Increase damage 10% vs. targets under 25% Health.
Dual Wield Expert (0/2)
- Increases off-hand weapon damage by 15%.
Controlled Fury (0/2)
- Reduces the cost of dual wield feat abilities by 10%.
Ruffian (0/2)
- While dual wielding: Deal 8% more damage when attacking disabled targets (stunned/immobilized/ disoriented/silenced).
Twin Blade and Blunt (0/2)
- Dual wielding weapons grant the following bonuses per weapon equipped:
- Axe: 3% chance to bleed for 0 Physical damage over 10 seconds.
- Mace: Deal up to 2.5% bonus damage to heavily armored enemies.
- Sword: Deal 1.25% additional damage.
- Dagger: Increase critical strike by 2.5%
- Instant
- 5 m. range
- 32 Stamina
- Deals 8 Physical Damage, reduces target’s Armor by 40% for 12 seconds, and taunts target for 15 seconds.
Morphed from Puncture
- Also reduces Spell Resistance by 40%.
Morphed from Puncture
- Increases your Armor by amount reduced.
- Instant
- 5 m. range
- 39 Stamina
- Deals 8 Physical Damage and snares target 60% for 9 seconds. Reduces target’s weapon damage by 15% for 9 seconds.
Morphed from Low Slash
- Also immobilizes target for 2 seconds.
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- Also reduces target’s damage by 15% for 12 seconds.
- Instant
- Target: self
- 30 sec. duration
- 32 Stamina
- Reflects next spell projectile back at attacker when activated.
- Increases block mitigation by 5% and reduces block cost by 5% when slotted.
Morphed from Defensive Posture
- Absorbs the reflected spell, healing yourself for spell’s damage.
Morphed from Defensive Posture
- Reflected attacks stun enemy caster for 2 seconds.
- Instant
- 22 m. range
- 49 Stamina
- Player charges to target and attacks, dealing 7 Physical Damage and stunning target for 2 seconds.
Morphed from Shield Charge
- Stun duration increases based on distance charged.
Morphed from Shield Charge
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- Also creates a damage shield for 4 seconds.
- 1.2 sec. cast
- 7 m. range
- 42 Stamina
- Deals 8 Physical Damage and disorients target for 8 seconds.
Morphed from Power Bash
- Increases damage slightly and disorient duration to 12 seconds.
Morphed from Power Bash
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- Enemy’s Power is reduced for 10 seconds when disorient ends.
Fortress (0/2)
- While you have a one hand weapon and shield equipped:
- Reduce cost of blocking by 15%.
- Reduces cost of One Hand and Shield abilities 5%.
Sword and Board (0/2)
- While you have a one hand weapon and shield equipped:
- Increase damage by 3%.
- Increase block mitigation by 10%.
Deadly Bash (0/2)
- While you have a one hand weapon and shield equipped:
- Bash deals 50% additional damage.
- Bash costs 25% less Stamina.
Deflect Bolts (0/2)
- While you have a one hand weapon and shield equipped:
- Blocks 8% additional damage from projectiles and ranged attacks.
Battlefield Mobility (0/2)
- While you have a one hand weapon and shield equipped:
- Movement speed while blocking increased by 25%.
- Instant
- Target: area
- 7 m. range
- 32 Stamina
- Deals 3 Physical Damage to all enemies in front of you and inflicts a bleed for 8 Physical Damage over 10 seconds.
Morphed from Cleave
- Adds a damage shield for 8 seconds. Value increases by 100% for each enemy hit.
Morphed from Cleave
- Player gains 3 Ultimate for each enemy hit.
- Instant
- 22 m. range
- 49 Stamina
- Player charges to target and attacks, dealing 7 Physical Damage. Always deals Critical Damage.
Morphed from Critical Charge
- Deals bonus damage based on distance traveled.
Morphed from Critical Charge
- Also immobilizes enemy for 2 seconds.
- 1 sec. cast
- 7 m. range
- 60 Stamina
- Deals 13 Physical Damage, stuns for 3.5 seconds and knocks back 4 meters.
Morphed from Uppercut
- Affected enemy deals 20% less damage for 6 seconds.
Morphed from Uppercut
- Power of next attack against target is increased. Power bonus does not apply to Wrecking Blow.
- Instant
- 5 m. range
- 32 Stamina
- Deals 5 Physical Damage, with damage increasing based on target’s Health loss, to a maximum of 300%.
Morphed from Reverse Slash
- 2-Hand Weapon abilities deal 15% more damage to targets under 25% Health while slotted.
Morphed from Reverse Slash
- Two nearby enemies take 20% of damage inflicted.
- Instant
- Target: self
- 20 sec. duration
- 46 Stamina
- Increases Weapon Damage by 10% for 20 seconds, and an additional 2% every 2 seconds.
Morphed from Momentum
- Removes 1 snare effect when activated.
Passive Skills
Forceful (0/2)
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- Light and Heavy Attacks with Two-Handed weapons deal 13% splash damage to 1 nearby enemy.
Heavy Weapons (0/2)
- Two handed weapons grant the following bonuses:
- Axe: 10% chance to bleed for 0 Physical damage over 10 seconds.
- Mace: Your attacks ignore 40 Armor.
- Sword: 3% additional damage.
Balance (0/2)
- Reduce the cost of two handed feat abilities by 10%.
Arcane Fighters (0/2)
- While you have a two handed weapon equipped:
- Increase chance of proccing status effects (burning, chill, etc) by 50%.
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Battle Rush (0/2)
- While you have a two handed weapon equipped:
- Killing an enemy increases Stamina regeneration by 25% for 6 seconds.