Feb 21, 2017 Using a second crossbow can work but with no ability to reload at will it is far less useful than going with one crossbow and doing it that way. As for stat to damage if you are using the bonus action attack from the crossbow expert feat you get dex to damage because the general rule is that when you make a weapon attack you add the stat to damage.
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(1 + 0.90) = 7.904x.That is, your weapon's damage (before elementals and crits and stuff) will be multiplied by 7.904x.On the other hand, slapping on your Vexi-Ignican instead would give:DamageMult = (1 + 1.65). (1 + 0.9 + 0.992) = 7.664x. Which is about 3% less than the first one.So overall, not a large difference. Is ranged dmg better than boss dmg mapelstory 2. Completely ignoring elementals, crits, and all other sources of extra damage) will be:DamageMult = (1 + 1.65 + 1.51).
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Size | Cost1 | Damage | Weight1 | hp1 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | — | * | * | |||||||
Diminutive | * | — | * | * | |||||||
Tiny | * | — | * | * | |||||||
Small | 1 gp | — | 1/2 lb. | * | |||||||
Medium | 1 gp | — | 1 lb. | * | |||||||
Large | 2 gp | — | 2 lb. | * | |||||||
Huge | * | — | * | * | |||||||
Gargantuan | * | — | * | * | |||||||
Colossal | * | — | * | * | |||||||
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Description
A crossbow bolt used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (crit ×2). Bolts come in a wooden case that holds 10 bolts (or 5, for a repeating crossbow). A bolt that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
The body produces DMG in the cells by breaking down choline (see reference 1 under Clinical Summary). In the body, it acts as an antioxidant and improves oxygenation of the cells (see reference 1 under Clinical Summary). How DMG Works. Dmg limitless vs pro l. However, the evidence to support these claims is lacking, according to the Memorial Sloan Kettering Cancer Center (see reference 1 under Mechanism of Action).
Prices and weights are for ten bolts.
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Enhancements
Material | Average | Masterwork1 | Hardness | hp2 | Special |
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Steel and Wood | 1 gp | 61 gp | 5 | * | — |
Adamantine | — | 601 gp | 5 | * | Bypass hardness less than 20 |
Deep Crystal | — | 201 gp | 10 | * | Psionic |
Mundane Crystal | — | 61 gp | 8 | * | No rusting, not metal |
Darkwood | — | 71 gp | 5 | * | 1/2 weight |
Iron, Cold | 2 gp | 62 gp | 5 | * | Magical enchantments cost an additional 400 gp. |
Mithral | — | 501 gp | 5 | * | 1/2 weight |
Silver, Alchemical | 21 gp | 81 gp | 5 | * | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +400 gp | +2 | +10 |
+2 | +1,600 gp | +4 | +20 |
+3 | +3,600 gp | +6 | +30 |
+4 | +6,400 gp | +8 | +40 |
+5 | +10,000 gp | +10 | +50 |
+6 | +14,400 gp3 | +12 | +60 |
+7 | +19,600 gp3 | +14 | +70 |
+8 | +25,600 gp3 | +16 | +80 |
+9 | +32,400 gp3 | +18 | +90 |
+10 | +40,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 4,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Do Crossbows Get Dex To Dmg Pathfinder Online
Bl3 glitch shield for immune dmg. Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons
Do Crossbows Get Dex To Dmg Pathfinder Reviews
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith. |
Do Crossbows Get Dex To Dmg Pathfinder 1
Do Crossbows Get Dex To Dmg Pathfinder 3
It came up multiple times in a single three hour span or so on another forum I frequent, so I put this together. I'm posting this guide to be useful, so if you note anything I missed, let me know please.
https://docs.google.com/document/d/1..it?usp=sharing
The Dexterity to Damage List
There are eleven ways I know of to get dex to damage. This post is an info post for everyone who keeps asking about it.
To get it out of the way: One of those eleven is the fifth level of Gunslinger and most of its archetypes, which grants dex to damage with firearms (and in one case, crossbows).The second is the fifth level of the Raging Technologist Barbarian Archetype.
now then:
#1 - The Agile weapon enhancement. This +1 enhancement can be placed on any finessable weapon, and from that point forward you may add your dex mod instead of your strength mod to damage.
#2: Dervish Dance - This feat is for scimitar only. Cannot be gained earlier than second level because it requires two ranks in perform dance, except by Bards with the Dawnflower Dervish archetype. Treats Scimitar as a one handed piercing weapon, add dex to atk and dmg.
#3: Mythic Weapon Finesse - only available if you have mythic. Allows the character to add dex to damage to all finessable weapons.
#4: Slashing Grace - came out with swashbuckler in ACG. Applies dex to damage to any single light or one handed slashing weapon, but does not make them finessable. It makes them treated as One handed Piercing weapons. This means that if you have one level of swashbuckler you can use dex to atk and damage with that weapon. - Errata caused this feat to be slightly less awesome, as you are required to have your off-hand completely empty and doing nothing at all.
#5: Fencing Grace - gain dex to damage with rapiers, which are already finessable. - Errata struck again, but arguably as it was simply a reprint some players might succeed in a case to specifically use the version from Advanced Class Origins, which does not require an empty and unused off-hand.
#6: Fourth level of a swashbuckler archetype called Whirling Dervish. Interestingly, applies to ALL weapons that work with Swashbuckler finesse, + scimitar.
#7: The third level of the Unchained Rogue (and the 11th and 19th levels) allows one to select a single finessable type of weapon. The rogue may now use dex to damage with that type of weapon.
#8(bit out of order): Second level of the Swordlord prestige class allows you to add dex to damage with an aldori dueling sword.
#9 Starry Grace - Gain Dex to damage with a Starknife
I know of only one way to make a one handed weapon count as a light weapon: Effortless Lace from the Giant Slayer's handbook, which causes any one handed piercing or slashing melee weapon sized for the wielder to be treated as light for purposes of weapon finesse and any feat, spell, or special weapon ability that can be used in conjunction with light weapons. It costs 2500gp and it is one use only. It affects a single weapon for as long as it is attached, but if removed loses all magic.
Note that order is effectively(though it may not be exact) chronological by release date, not by power, ease of use, or other criteria.