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By default, most browsers use an automatic table layout algorithm. The widths of the table and its cells are adjusted to fit the content. Fixed Table and column widths are set by the widths of table and col elements or by the width of the first row of cells. Cells in subsequent rows do not affect column widths. The Dungeon Master's Guide provides a series of Magic Item Tables lettered A through I (pp. 144 to 149), organized for random treasure selection. Xanathar's Guide to Everything introduces a distinction between minor magic items and major magic items as a broad categorization (p. 135) in addition to the common, uncommon, rare, very rare, and legendary rarities introduced in the DMG.
Item stats, effects, combination table for LoL TFT. PUBG League of Legends TeamFight Tactics Apex Legends 한국어 English. 225% Magic Dmg of their max mana whenever enemy cast. Gain 250 / 275 / 350 shield for 8s adjacent allies +5% AS (Stacked) Heal 33% of Dmg.
Mundane | Magical | Other |
---|---|---|
Adventuring Gear(196 items) | Armor(214 items) | Artifacts(316 items) |
Armor(144 items) | Mounts and Vehicles(18 items) | Cursed Items(176 items) |
Expenses(39 items) | Potions(137 items) | Other Equipment(16 items) |
Mounts and Vehicles(75 items) | Rings(208 items) | Poisons(27 items) |
Tools(50 items) | Rods(32 items) | Sentient Items(108 items) |
Trade Goods | Staves(68 items) | Siege Equipment(58 items) |
Trinkets | Wands(39 items) | |
Weapons(1553 items) | Weapons(872 items) | |
Wondrous Items(743 items) | ||
All by Rarity |
Creating New Equipment
Go to the appropriate equipment list above, and use the 'create new' link. Keep '(5e Equipment)' in the title!
Table F In The Dmg Full
Magic item or mundane item? If you are making an item with unusual properties (perhaps it is clockwork, or made of an unusual material) it could be treated as either. Ask yourself the following questions.
- Can the item be routinely found for sale with no special restrictions? If so, it can be treated as mundane and given a gp value.
- Can the item not normally be purchased, and is it more appropriate as a reward or loot find? If so, give it a rarity and treat it as a magic item.
In some cases the item might be treated as both magical and mundane. For example, a potion of healing is magical and is a common reward or piece of loot, but it can also be routinely purchased.
Table F Dmg
And if you are looking for pointers on how equipment should be made, look no further than Equipment Design (5e Guideline).